Texture usage notes :

This character comes with 4096x4096 stylized PBR textures, packed wisely in different channels. Textures are in Targa (.tga) file format to avoid compression artifacts.

TEX_CHA_PetrusTaurus_Sand_Base.tga = RGB:BaseColor 
TEX_CHA_PetrusTaurus_Sand_C1.tga = R:Metalness,G:Roughness,B:Ambient Occlusion
TEX_CHA_PetrusTaurus_Sand_C3.tga = R:Cavity, G:Subsurface Intensity, B:Specular Level (Aka F0 Specular)
TEX_CHA_PetrusTaurus_Sand_N.tga = RGB:NormalMap (Y- , GreenChannel is flipped)
TEX_CHA_PetrusTaurus_Sand_E.tga = RGB:Emissive (useful if you use Marmoset Toolbag since Emissive can't use a separate channel like the Metalness does). You can multiply this with a color and have a custom emissive tint

Important note about how to setup "sRGB" tick on each texture :

- Textures with these namings SHOULD NOT be in sRGB (unticked) : _N ; _C1 ; _C3

- Textures with these namings SHOULD be in sRGB (ticked) : _Base _E


Thanks

The Nukeygara Team